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GB/GBC "Last Crown Warriors" Latest update from developer /【GB/GBC ラストクラウンウォリアーズ 聖冠伝説】の開発者からの近況アップデート

(日本語の文章は英文の下にあります)


Dear customers,

as reported in our last blog post, today we are going to talk about the progress of GB/GBC "Last Crown Warriors".
The developer, Imanol, has sent us a general update and artwork, which we would like to share with you.

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We are currently focused on completing an update for the Early Access build, which includes a new region and numerous improvements. Alongside this, we will release a campaign update explaining the development progress.


Due to prioritizing this update, I have postponed the localization workflow that I planned to start last month. I apologize for this delay, but I still hope to start it soon.

Current Phase

To publish this update, we still need to:

- Design the three levels of Pagoda Mountains. We have all the playable elements ready but need to assemble them and create a satisfying experience.

New Features in the upcoming Version:

- Reworked levels in the first region to gradually introduce the new base conquest system, with varied new challenges.

- A new region, Pagoda Mountains, featuring new enemies, levels, gameplay mechanics, cutscenes, story characters, and a final boss.

- Numerous graphical, gameplay, and experience improvements, including redrawn dialogue faces, two new Super Game Boy frames, and even a setting to select between two different color tone modes for accurate Game Boy Color display regardless of the screen used when playing.

Next Phase

With pre-production of the third region well underway and most graphics developed, we will focus on implementing the new content related to the region.

At the same time, I aim to start progressively working on localization to ensure our systems are fully prepared for Japanese characters.

For the third region, we will also include a visual guide to gameplay mechanics, replacing the current "How to Play", which is too basic.

Final Phase

With the fourth region, the last major content update will arrive. Besides the new levels, we will include the tavern with the related RPG objects and elements.

We will then finish the final build with the special ending level, the remix region with the content already developed, and various minor campaign extras while ensuring everything is balanced and tested by introducing a heavy QA workflow into the process.

Estimates

We aim to spend no more than a week per level design, meaning the next build should be ready in three weeks if no complications arise. This will allow us to post the update and start the next phase.

Despite the challenges in precise estimation, I commit to keeping you informed of our progress.

Regarding other collaborators, we continue to work with Flor on the Keyart+ for the physical edition (which is looking good) and with Cargodin on more complex game graphics and additional Super Game Boy borders.

As always, feel free to ask for any clarifications or additional information.
For now, we continue to work hard and make steady progress towards achieving our goals.

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Thanks to the Kickstarter campaign and the support of the backers and social media Imanol is creating a great game that is progressing steadily.


You can also communicate more closely with him on Discord, so take the opportunity to join him there:
https://discord.com/invite/D3SPhVCPRJ

With our next post we plan to provide updates on the current production and shipping status of each project. There are still a few open issues left with our printing partner and although progress is again slower than anticipated, we are moving in a positive direction and nearing completion of the now several times postponed releases. We sincerely appreciate the understanding and patience of all our waiting customers.

Have a good weekend!

First Press Games

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お客様各位

前回のブログ記事でお伝えした通り、今日は【GB/GBC ラストクラウンウォリアーズ 聖冠伝説】の進捗についてです。
開発者のImanol氏から直接、皆様へ向けて近況とビジュアルアートをお送りいただきましたのでシェア&紹介します。(英文)

-----------------ここから

We are currently focused on completing an update for the Early Access build, which includes a new region and numerous improvements. Alongside this, we will release a campaign update explaining the development progress.


Due to prioritizing this update, I have postponed the localization workflow that I planned to start last month. I apologize for this delay, but I still hope to start it soon.

Current Phase

To publish this update, we still need to:

- Design the three levels of Pagoda Mountains. We have all the playable elements ready but need to assemble them and create a satisfying experience.

New Features in the upcoming Version:

- Reworked levels in the first region to gradually introduce the new base conquest system, with varied new challenges.

- A new region, Pagoda Mountains, featuring new enemies, levels, gameplay mechanics, cutscenes, story characters, and a final boss.

- Numerous graphical, gameplay, and experience improvements, including redrawn dialogue faces, two new Super Game Boy frames, and even a setting to select between two different color tone modes for accurate Game Boy Color display regardless of the screen used when playing.

Next Phase

With pre-production of the third region well underway and most graphics developed, we will focus on implementing the new content related to the region.

At the same time, I aim to start progressively working on localization to ensure our systems are fully prepared for Japanese characters.

For the third region, we will also include a visual guide to gameplay mechanics, replacing the current "How to Play" which is too basic.

Final Phase

With the fourth region, the last major content update will arrive. Besides the new levels, we will include the tavern with the related RPG objects and elements.

We will then finish the final build with the special ending level, the remix region with the content already developed, and various minor campaign extras while ensuring everything is balanced and tested by introducing a heavy QA workflow into the process.

Estimates

We aim to spend no more than a week per level design, meaning the next build should be ready in three weeks if no complications arise. This will allow us to post the update and start the next phase.

Despite the challenges in precise estimation, I commit to keeping you informed of our progress.

Regarding other collaborators, we continue to work with Flor on the Keyart+ for the physical edition (which is looking good) and with Cargodin on more complex game graphics and additional Super Game Boy borders.

As always, feel free to ask for any clarifications or additional information.
For now, we continue to work hard and make steady progress towards achieving our goals.


-----------------ここまで

Kickstarterキャンペーンから始まり、バッカーの方やSNSなどを通じての多くの方々と共に、現在も素晴らしい作品を制作中です。


また、DiscordではImanol氏とより身近にコミュニケーションが取れますので、この機会に是非、彼のDiscordをフォローしてください。
https://discord.com/invite/D3SPhVCPRJ


次回も遅延からの、各作品の現在の生産状況、発送状況などをお伝えできればと思います。一気に進む事はできないので少しずつなのですが、良い方向に向かっています。
お待たせしているお客様、ご理解をいただき本当にありがとうございます。

それでは良い週末をお過ごしください。

First Press Games